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Comprehensive patterns and techniques for analyzing compiled binaries, understanding assembly code, and reconstructing program logic.
name: binary-analysis-patterns description: "Comprehensive patterns and techniques for analyzing compiled binaries, understanding assembly code, and reconstructing program logic." risk: unknown source: community date_added: "2026-02-27"
Binary Analysis Patterns
Comprehensive patterns and techniques for analyzing compiled binaries, understanding assembly code, and reconstructing program logic.
Use this skill when
- Working on binary analysis patterns tasks or workflows
- Needing guidance, best practices, or checklists for binary analysis patterns
Do not use this skill when
- The task is unrelated to binary analysis patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Disassembly Fundamentals
x86-64 Instruction Patterns
Function Prologue/Epilogue
; Standard prologue
push rbp ; Save base pointer
mov rbp, rsp ; Set up stack frame
sub rsp, 0x20 ; Allocate local variables
; Leaf function (no calls)
; May skip frame pointer setup
sub rsp, 0x18 ; Just allocate locals
; Standard epilogue
mov rsp, rbp ; Restore stack pointer
pop rbp ; Restore base pointer
ret
; Leave instruction (equivalent)
leave ; mov rsp, rbp; pop rbp
ret
Calling Conventions
System V AMD64 (Linux, macOS)
; Arguments: RDI, RSI, RDX, RCX, R8, R9, then stack
; Return: RAX (and RDX for 128-bit)
; Caller-saved: RAX, RCX, RDX, RSI, RDI, R8-R11
; Callee-saved: RBX, RBP, R12-R15
; Example: func(a, b, c, d, e, f, g)
mov rdi, [a] ; 1st arg
mov rsi, [b] ; 2nd arg
mov rdx, [c] ; 3rd arg
mov rcx, [d] ; 4th arg
mov r8, [e] ; 5th arg
mov r9, [f] ; 6th arg
push [g] ; 7th arg on stack
call func
Microsoft x64 (Windows)
; Arguments: RCX, RDX, R8, R9, then stack
; Shadow space: 32 bytes reserved on stack
; Return: RAX
; Example: func(a, b, c, d, e)
sub rsp, 0x28 ; Shadow space + alignment
mov rcx, [a] ; 1st arg
mov rdx, [b] ; 2nd arg
mov r8, [c] ; 3rd arg
mov r9, [d] ; 4th arg
mov [rsp+0x20], [e] ; 5th arg on stack
call func
add rsp, 0x28
ARM Assembly Patterns
ARM64 (AArch64) Calling Convention
; Arguments: X0-X7
; Return: X0 (and X1 for 128-bit)
; Frame pointer: X29
; Link register: X30
; Function prologue
stp x29, x30, [sp, #-16]! ; Save FP and LR
mov x29, sp ; Set frame pointer
; Function epilogue
ldp x29, x30, [sp], #16 ; Restore FP and LR
ret
ARM32 Calling Convention
; Arguments: R0-R3, then stack
; Return: R0 (and R1 for 64-bit)
; Link register: LR (R14)
; Function prologue
push {fp, lr}
add fp, sp, #4
; Function epilogue
pop {fp, pc} ; Return by popping PC
Control Flow Patterns
Conditional Branches
; if (a == b)
cmp eax, ebx
jne skip_block
; ... if body ...
skip_block:
; if (a < b) - signed
cmp eax, ebx
jge skip_block ; Jump if greater or equal
; ... if body ...
skip_block:
; if (a < b) - unsigned
cmp eax, ebx
jae skip_block ; Jump if above or equal
; ... if body ...
skip_block:
Loop Patterns
; for (int i = 0; i < n; i++)
xor ecx, ecx ; i = 0
loop_start:
cmp ecx, [n] ; i < n
jge loop_end
; ... loop body ...
inc ecx ; i++
jmp loop_start
loop_end:
; while (condition)
jmp loop_check
loop_body:
; ... body ...
loop_check:
cmp eax, ebx
jl loop_body
; do-while
loop_body:
; ... body ...
cmp eax, ebx
jl loop_body
Switch Statement Patterns
; Jump table pattern
mov eax, [switch_var]
cmp eax, max_case
ja default_case
jmp [jump_table + eax*8]
; Sequential comparison (small switch)
cmp eax, 1
je case_1
cmp eax, 2
je case_2
cmp eax, 3
je case_3
jmp default_case
Data Structure Patterns
Array Access
; array[i] - 4-byte elements
mov eax, [rbx + rcx*4] ; rbx=base, rcx=index
; array[i] - 8-byte elements
mov rax, [rbx + rcx*8]
; Multi-dimensional array[i][j]
; arr[i][j] = base + (i * cols + j) * element_size
imul eax, [cols]
add eax, [j]
mov edx, [rbx + rax*4]
Structure Access
struct Example {
int a; // offset 0
char b; // offset 4
// padding // offset 5-7
long c; // offset 8
short d; // offset 16
};
; Accessing struct fields
mov rdi, [struct_ptr]
mov eax, [rdi] ; s->a (offset 0)
movzx eax, byte [rdi+4] ; s->b (offset 4)
mov rax, [rdi+8] ; s->c (offset 8)
movzx eax, word [rdi+16] ; s->d (offset 16)
Linked List Traversal
; while (node != NULL)
list_loop:
test rdi, rdi ; node == NULL?
jz list_done
; ... process node ...
mov rdi, [rdi+8] ; node = node->next (assuming next at offset 8)
jmp list_loop
list_do
Compatible Tools
Claude CodeCursor
Tags
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